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Big Walk puzzles

A practical index for Big Walk puzzle guides, organized by tower, zone, and co-op mechanic.

Search intent: Find the right puzzle guide without searching through unrelated walkthroughs.

01

Big Walk coordinates puzzle guide

How to approach the Big Walk coordinates puzzle with your group.

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02

Big Walk microphone puzzle guide

A source-backed approach to microphone-based puzzle communication.

Read guide
03

Big Walk music puzzle guide

A clear starting point for the Big Walk music puzzle.

Read guide
04

Big Walk peg puzzle guide

A practical, spoiler-aware guide to the peg puzzle.

Read guide
05

Big Walk time puzzle guide

How to approach timing-sensitive puzzle moments in Big Walk.

Read guide

Coverage atlas

Puzzle routes by area.

The list below is an editorial index compiled from a dated secondary walkthrough and current Source boundaries. It is not a promise that every mechanic or sequence is unchanged.

01Area route

Starting area and drawbridge

The opening route combines four collectible challenges before the key can be shaped and used on the drawbridge.

  • Blue Room pattern relay
  • Green Structure timed switches
  • Mechanical Arm teamwork
  • Cave telescope activation
  • Drawbridge key cutters
02Area route

Red Tower

The first tower introduces symbol relays, timers, basketball targets, and a telescope gesture relay.

  • Green Room symbol relay
  • Yellow Maze timer handoff
  • Train Station Cannon timer
  • Basketball Court light targets
  • Mountain Gesture relay
03Area route

Green Tower

Green Tower routes add silent communication, coordinate-based switches, signal counting, and tile arithmetic.

  • Orange Barn silent pegboard
  • 4166, 1899 coordinate switch
  • Blue Signal face count
  • Yellow Stand selection
  • Beach House tile number
04Area route

Blue Tower

The Blue Tower set focuses on passing objects, chained room communication, parkour, and pattern memory.

  • Heavy Ball relay
  • Locked Yellow Room sequence
  • Scaffold House timer throw
  • Color Tile telescope memory
  • Beach Tower simultaneous switches
05Area route

Yellow Tower

The later route uses countdown timing, paired telescopes, pattern houses, flare tracking, and split-room switches.

  • Five-minute Countdown
  • Cliffside Double Blue Telescope
  • Double-turnstile Pattern House
  • Green Flare Gun tracking
  • Double House Tile switches
06Area route

Black Tower

The source notes additional symbol, light, obstacle, barn, arena, and microphone challenges for the final tower route.

  • Blue Locked Room Symbol
  • Green Room Red Light
  • Golden Mask Obstacle Race
  • Double Green Barn
  • Red Arena and Green Microphone challenges

Secondary research reference: Destructoid complete walkthrough. We paraphrase and do not reproduce its screenshots or article text.

Editorial boundary: Big Walk Wiki is independent. Pages are published only when claims can be dated and traced to a named Source.

View sources